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The 4th meeting of EMP Seminar Series in academic year 2014

The agenda of the 4th meeting of the EMP Seminar Series is outlined below.

Date and Time:December 3, 2014(Wed.) 6:30pm-7:30pm
Venue:Room 3B213, Area 3, Tsukuba Campus, University of Tsukuba
Organizer: Mai Otsuki (Assistant Professor, Faculty of Engineering, Information and Systems)

Presenter: Associate Professor Itaru Kuramoto, Kyoto Institute of Technology

Ph.D. (Engineering). Graduated in 2001 from the Ph.D. program of the Department of Information and Computer Science at the Osaka University Graduate School of Engineering Science. Appointed assistant instructor in the Department of Electronics and Information Science, Faculty of Engineering and Design, Kyoto Institute of Technology in 2001. After serving as an assistant professor, was appointed Associate Professor in the Doctors Program of Engineering Design, Kyoto Institute of Technology in 2007. Researches human interfaces, entertainment computing, and collaborative work using computers.

Title: Entertaining Everyday: a trend of Entertainment Computing

Lecture content: While computers already have been used widely in various technological innovations and continue to advance in various ways, the scope of their application still is broadening. In particular, the advancement of computers into the field of entertainment, something essential to enriching people’s lives, is becoming pronounced today, and this is the subject of active research underway from various approaches in Japan and around the world.

This lecture will take an overview of domestic and international trends among researchers in the field of entertainment computing, to the extent to which speakers to the Information Processing Society of Japan Special Interest Group on Entertainment Computing have been involved. It also will provide an introduction to research activities in various areas, including the research of the lecturer, based on the keyword of “gamification,” a term that now is seeing use in reference to the framework for adoption of entertainment in everyday living.